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+ | {{Removed|patch=5.0.4}} |
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− | <onlyinclude>{{tooltip |
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+ | {{#data:Itemtip |
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− | |float={{#ifeq:{{PAGENAME}}|Wound Poison|right|left}} |
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− | |width=18em |
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− | |icon=INV Misc Herb 16 |
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|name=Wound Poison |
|name=Wound Poison |
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− | |quality= |
+ | |quality=common |
+ | |icon=inv_misc_herb_16 |
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+ | |stack=20 |
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|classes=Rogue |
|classes=Rogue |
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+ | |use=Coats a weapon with poison that lasts for 1 hour. |
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+ | |||
⚫ | |||
|level=32 |
|level=32 |
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+ | |ilvl=32 |
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⚫ | |||
+ | |charges=1 |
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− | |cast=3 sec |
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+ | |sellprice=12 |
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− | }}</onlyinclude> |
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+ | |itemid=10918}} |
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− | '''Wound Poison''' is a [[poison]] that is |
+ | '''Wound Poison''' is a [[poison]] that is purchased from a poison vendor and applied to a [[rogue]]'s weapons. Every time the rogue hits with the weapon, there is a chance (modified by the speed of the weapon) of the victim being poisoned for 15 seconds. The poison will [[Reduced healing|reduce all healing effects]] on the victim by 25%. The effect cannot stack. |
+ | ==Proc Chances Under the PPM Model== |
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− | ==Wound Poison Ranks== |
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+ | As of patch 3.1., the proc chance of Wound Poison (along with [[Instant Poison]] was changed to a [[PPM]] model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack: |
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− | {| style="text-align:center" |
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+ | |||
+ | {| class="darktable" |
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+ | ! Weapon Speed !! Proc Chance |
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+ | |- |
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+ | | 1.3 || 46.43% |
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+ | |- |
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+ | | 1.4 || 50% |
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+ | |- |
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+ | | 1.5 || 53.57% |
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+ | |- |
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+ | | 1.6 || 57.14% |
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+ | |- |
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+ | | 1.7 || 60.71% |
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+ | |- |
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+ | | 1.8 || 64.29% |
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|- |
|- |
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+ | | 1.9 || 67.86% |
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− | ! Rank !! Level<br>Required !! Reduction of<br>Healing Affects !! Damage done !! Charges on<br>Weapon !! Components |
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− | |- bgcolor=black |
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− | | I || 32 || 10% per charge|| 17 || 60 || 1 [[Essence of Pain]], 1 [[Deathweed]], 1 [[Leaded Vial]] |
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|- |
|- |
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+ | | 2.0 || 71.43% |
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− | | II || 40 || 10% per charge || 25 || 75 || 1 [[Essence of Pain]], 2 [[Deathweed]], 1 [[Leaded Vial]] |
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− | |- bgcolor=black |
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− | | III || 48 || 10% per charge || 38|| 90 || 1 [[Essence of Agony]], 2 [[Deathweed]], 1 [[Crystal Vial]] |
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|- |
|- |
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+ | | 2.1 || 75% |
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− | | IV || 56 || 10% per charge || 53 || 105 || 2 [[Essence of Agony]], 2 [[Deathweed]], 1 [[Crystal Vial]] |
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+ | |- |
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− | |- bgcolor=black |
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+ | | 2.2 || 78.57% |
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− | | V || 64 || 10% per charge || 65 || 120 || 3 [[Essence of Agony]], 3 [[Deathweed]], 1 [[Crystal Vial]] |
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+ | |- |
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+ | | 2.3 || 82.14% |
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+ | |- |
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+ | | 2.4 || 85.71% |
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+ | |- |
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+ | | 2.5 || 89.29% |
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+ | |- |
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+ | | 2.6 || 92.86% |
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+ | |- |
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+ | | 2.7 || 96.43% |
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+ | |- |
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+ | | 2.8 || 100% |
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|} |
|} |
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+ | ==Instant Poison v. Wound Poison== |
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+ | It is generally accepted<sup>''[says who?]''</sup> that PVE Mutilate specced rogues should use Instant Poison on their MH, since they will have 3/3 [[Vile Poisons]]. |
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+ | |||
+ | For PVE Combat rogues, hoewever, depending on gear and talents, Wound Poison may provide more poison damage than Instant Poison on the MH. |
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+ | |||
+ | At low AP levels, Wound Poison's higher PPM rate will make the first option (WP + 3/3VP) produce more poison damage than the latter (IP etc). However, higher gear levels will provide enough AP for Instant Poison to scale up and overcome its low proc rate. |
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+ | |||
+ | The AP point at which WP + 3/3VP loses out to IP + 4/5IP + 1/3VP can be theorycrafted: |
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+ | |||
+ | Poison Damage per minute = Proc Damage * PPM (this is based on white weapon swings, but will scale evenly for yellow swings as well) |
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+ | |||
+ | At level 80, given the two options above: |
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+ | *Wound Poison DPM = (1.20 * (231 + 0.04 * AP)) * (21.4) |
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+ | *Instant Poison DPM = (1.07 * (300 + 0.10 * AP)) * (1.4 * 8.56) |
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+ | |||
+ | These two options will yield equal DPM at about 8,000 AP. Beyond that, the IP option yields more main-hand poison DPM (other things being equal). |
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+ | |||
+ | It should be noted that this does not take into account the effect of [[Improved Poisons]] on off-hand application of [[Deadly Poison]]. Each Deadly Poison hit on a target fully stacked with Deadly Poison refreshes DP and applies the other weapon's poison. For this reason, the harder hitting Instant Poison should almost always be paired with Deadly Poison for long, steady state fights. |
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+ | |||
==Source== |
==Source== |
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+ | Wound Poison is purchased from poison vendors. It is also available as a drop from selected mobs. Prior to [[Patch 3.0.2]], it was previously crafted from a variable amount of [[Essence of Agony]] and [[Deathweed]] depending on rank. |
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− | '''Wound Poison''' is crafted by [[Rogue]]s. |
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+ | |||
+ | ==Patch changes== |
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+ | *{{Patch 5.0.4|note=Removed.}} |
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+ | *{{Patch 4.3.0|note=Now reduces the target’s healing received by 25%, up from 10%.}} |
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+ | *{{Patch 4.0.3a|note=Now reduce healing by 10%, down from 25%.}} |
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+ | *{{Patch 4.0.1|note=Healing reduction reduced from 50% to 25%.}} |
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− | == |
+ | ==External links== |
+ | <!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. --> |
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⚫ | |||
⚫ | |||
− | === External links === |
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⚫ | |||
⚫ | |||
[[Category:Poisons]] |
[[Category:Poisons]] |
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− | [[Category:Common Items]] |
Revision as of 19:57, 13 November 2021
The subject of this article was removed from World of Warcraft in patch 5.0.4.
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Wound Poison is a poison that is purchased from a poison vendor and applied to a rogue's weapons. Every time the rogue hits with the weapon, there is a chance (modified by the speed of the weapon) of the victim being poisoned for 15 seconds. The poison will reduce all healing effects on the victim by 25%. The effect cannot stack.
Proc Chances Under the PPM Model
As of patch 3.1., the proc chance of Wound Poison (along with [Instant Poison] was changed to a PPM model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack:
Weapon Speed | Proc Chance |
---|---|
1.3 | 46.43% |
1.4 | 50% |
1.5 | 53.57% |
1.6 | 57.14% |
1.7 | 60.71% |
1.8 | 64.29% |
1.9 | 67.86% |
2.0 | 71.43% |
2.1 | 75% |
2.2 | 78.57% |
2.3 | 82.14% |
2.4 | 85.71% |
2.5 | 89.29% |
2.6 | 92.86% |
2.7 | 96.43% |
2.8 | 100% |
Instant Poison v. Wound Poison
It is generally accepted[says who?] that PVE Mutilate specced rogues should use Instant Poison on their MH, since they will have 3/3 [Vile Poisons].
For PVE Combat rogues, hoewever, depending on gear and talents, Wound Poison may provide more poison damage than Instant Poison on the MH.
At low AP levels, Wound Poison's higher PPM rate will make the first option (WP + 3/3VP) produce more poison damage than the latter (IP etc). However, higher gear levels will provide enough AP for Instant Poison to scale up and overcome its low proc rate.
The AP point at which WP + 3/3VP loses out to IP + 4/5IP + 1/3VP can be theorycrafted:
Poison Damage per minute = Proc Damage * PPM (this is based on white weapon swings, but will scale evenly for yellow swings as well)
At level 80, given the two options above:
- Wound Poison DPM = (1.20 * (231 + 0.04 * AP)) * (21.4)
- Instant Poison DPM = (1.07 * (300 + 0.10 * AP)) * (1.4 * 8.56)
These two options will yield equal DPM at about 8,000 AP. Beyond that, the IP option yields more main-hand poison DPM (other things being equal).
It should be noted that this does not take into account the effect of [Improved Poisons] on off-hand application of [Deadly Poison]. Each Deadly Poison hit on a target fully stacked with Deadly Poison refreshes DP and applies the other weapon's poison. For this reason, the harder hitting Instant Poison should almost always be paired with Deadly Poison for long, steady state fights.
Source
Wound Poison is purchased from poison vendors. It is also available as a drop from selected mobs. Prior to Patch 3.0.2, it was previously crafted from a variable amount of [Essence of Agony] and [Deathweed] depending on rank.
Patch changes
- Patch 5.0.4 (2012-08-28): Removed.
- Patch 4.3.0 (2011-11-29): Now reduces the target’s healing received by 25%, up from 10%.
- Patch 4.0.3a (2010-11-23): Now reduce healing by 10%, down from 25%.
- Patch 4.0.1 (2010-10-12): Healing reduction reduced from 50% to 25%.