- For lore about archers, see Archer. For all the wounded, injured or dying NPCs in World of Warcraft, see Category:Wounded.
Wounded | |
---|---|
Race | Human |
Statistics | |
Hit Points | 40 |
Armor | 0 |
Basic Damage | N/A |
Cooldown Time | 40 |
Range | N/A |
Speed | 7 |
Sight | 3 |
Priority | 1 |
Decay Rate | N/A |
On occasion you may find someone who is wounded. In such cases, the disciples from Northshire Abbey are bestowed with the ability to heal the wounds and maladies of others, and may be of assistance. If your soldiers become wounded during battle, their condition will worsen, and they should also seek the assistance of your clerics.[1]
Information[]
Wounded are only found in the The Dead Mines mission of the Human campaign. They are flagged as both neutral and rescueable, and are changed to Archers once one of your units moves into contact with them, or a Cleric casts the Healing spell on them.
Wounded units come with their own complete set of stats., though they cannot be edited with WAR_EDIT.EXE.
When killed, a Wounded leaves no effects, corpse, etc. (They simply vanish).
Despite having their own unit portrait in the game files and manual, the Wounded encountered in the mission use the Archer portrait, leaving it unused.
References[]
- ^ Warcraft: Orcs & Humans manual, Azeroth Army of the First War, Wounded
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