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<Dimension> defines a dimension (size, offset, etc.) as x and y, or with a child element to specify the coordinate system.

<Dimension x="" y="">
	<AbsDimension x="" y="" />
	<RelDimension x="" y="" />
</Dimension>

Attributes

x (xs:int?Optional. Could be nil.) - Horizontal distance in scaling-dependent units; (+) right and (-) left.
y (xs:int?Optional. Could be nil.) - Vertical distance in scaling-dependent units; (+) up and (-) down.

Child elements

<AbsDimension> defines coordinates in scaling-dependent units (same as <Dimension>).

x (xs:int) - Horizontal distance in scaling-dependent units; (+) right and (-) left.
y (xs:int) - Vertical distance in scaling-dependent units; (+) up and (-) down.

<RelDimension> defines coordinates relative to the entire screen, where 0 and 1 are the edges.

x (xs:float) - Ratio of screen width, from left to right edges.
y (xs:float) - Ratio of screen height, from bottom to top edges.

Example

Creates a parent frame that fills one quarter of the screen, and a child frame that is set to 200x100 units and is 22 units from the top edge of its parent.

<Frame name="MyFrame">
	<Size>
		<RelDimension x="0.5" y="0.5"/>
	</Size>
	<Frames>
		<Frame name="$parentChild">
			<Size x="200" y="100"/>
			<Anchors>
				<Anchor point="TOP">
					<Offset>
						<AbsDimension x="0" y="-22" />
					</Offset>
        			</Anchor>
      			</Anchors>
    		</Frame>
	</Frames>
</Frame>

N.B.: <Anchor> also has its own x and y attributes, so this could be written in fewer lines without <Offset> and <AbsDimension>.

Patch changes

  • WoW Icon update.png Patch 1.2.1 / API (2004-12-21): Added x and y attributes as an alternative to AbsDimension.
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