The subject of this article was removed in patch 4.0.3a but remains in World of Warcraft: Classic.
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- Zandalarian Hero Charm
- Item Level 68
- Binds when picked up
- Unique
- Trinket
- Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Min Cooldown)
- Sell Price: 11 13 3
Zandalarian Hero Charm is a trinket that increases the user's spell damage and healing for a limited time.
Source[]
It is a quest reward from the quest [60R] The Heart of Hakkar.
Patch changes[]
- Patch 4.0.3a (2010-11-23): Removed.
- Patch 3.0.2 (2008-10-14): All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power.
- Patch 2.0.3 (2007-01-09): The Paladin abilities [Flash of Light] and [Holy Light] will again correctly use charges from the "Zandalarian Hero Charm".
- Patch 1.12.0 (2006-08-22): Item tooltip corrected to match the effect tooltip.
- Patch 1.11.0 (2006-06-19): The damage and healing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed. In addition, totems which now benefit from increased damage and healing will also consume charges (Healing Stream Totem, Searing Totem, Magma Totem, and Fire Nova Totem).
- Patch 1.10.0 (2006-03-28): The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: [Hammer of Wrath], Judgement of Righteousness, [Seal of Command], Judgement of Command, [Volley], and [Arcane Shot]. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as [Blizzard] and [Consecration]. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
- Patch 1.7.0 (2005-09-13): Added.