Zen Pilgrimage | |
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Properties | |
Class | Monk |
School | Nature |
Cooldown | 1 minute |
Other information | |
Level learned | 11 |
Zen Pilgrimage is a monk ability. It teleports the monk to the Peak of Serenity in Pandaria.
Upon completing
[10-45] The Dawning Light it instead teleports the monk to Temple of Five Dawns. However, a portal leading back to the Peak of Serenity is provided on the steps leading from the temple, halfway down on the southwest side.
Notes[]
This is the monk equivalent of [Teleport: Moonglade] and
[Death Gate]. However, it has some uniquely different subtleties.
The obvious difference is that Zen Pilgrimage has a long cooldown, the less obvious distinction is that it is different from normal travel to the Peak of Serenity.
Attempting to leave on foot to get to another area of Kun-Lai Summit teleports you back inside the building; the only way out is by using Zen Pilgrimage again or by another means of teleportation, such as a [Hearthstone]. However, players with flying mounts can fly to the Peak of Serenity and are not subject to the same restrictions when leaving it.
Despite the spell referring to "your spirit" and "leaving your body behind", this is a true teleport: you actually disappear at the former location and appear bodily at the Peak, and are not subject to any different game mechanics.
Unlike the Dungeon Finder, which restores your exact location when teleporting you out of the dungeon (including placing you back on a flight path or mount, if any), Zen Pilgrimage does not save your location with such precision. It only saves information about the zone in which you were. When you return from the Peak, you are teleported to the nearest graveyard in the zone.
Since patch 5.2.0, there are portals to Orgrimmar and Stormwind City at the Peak, which can be taken if you get stuck and cannot teleport out by other means. Previously, it was possible for monks to become trapped at the Peak of Serenity, with Hearthstones, [Summon Friend] and the unstuck suicide feature simply teleporting them to either the Shrine of the Ox or the Peak graveyard. Players were however able to escape by queueing for a dungeon and Hearthstoning from there, or using a mage portal.
For some time, it was possible to use Zen Pilgrimage in such a way that, in practical terms, monks had a second Hearthstone much like shamans' [Astral Recall]. Blizzard seemed to introduce a fix by causing the buff "Zen Pilgrimage: Return" to be removed if the monk left Peak of Serenity via any means other than using Zen Pilgrimage (which also causes the buff to be removed, once the player is returned). However, the February 28, 2014, hotfix has reverted this; monks can once again use Zen Pilgrimage as a kind of second hearthstone.
This spell cannot be used by worgen or pandaren monks to leave their starting zone without first completing it. However, goblin monks can use it to leave Kezan or Lost Isles. The only way to get back is to use this spell's return function or a [Hearthstone]. This spell cannot be used on Exile's Reach, either.
Patch changes[]
Patch 9.0.1 (2020-10-13): Now learned at level 11 (was 20).
Patch 8.1.5 (2019-03-12): Zen Pilgrimage has been rebuilt and should now return you to a more accurate location.
Hotfix (2017-06-20): Zen Pilgrimage should correctly return you to your previous location when cast from Peak of Serenity or Wandering Isle.
Patch 7.0.3 (2016-07-19): Cooldown reduced to 1 minute (was 30 minutes). Now sends you to the Temple of Five Dawns instead of the Peak of Serenity after completing
[10-45] The Dawning Light.
Hotfix (2014-02-28): Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.
Patch 6.0.2 (2014-10-14): Now learned at level 20 (was 30).
Patch 5.1.0 (2012-11-27): New icon (was
).
Hotfix (2012-10-12): Zen Pilgrimage can no longer be used on the Wandering Isle.
Patch 5.0.5b (2012-10-11): Zen Pilgrimage: Return now ensures that the journey is round trip.
Patch 5.0.4 (2012-08-28): Added.
External links[]
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